So I made a game called SECTOR 2F for a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW6Q9ykkR6nPyAMiGNTl7E3LaV1hpUK3S4_hyxkMTAzNzjrJUxivGhDW3_YUgGnKEKtp-hnIP20li1GaTiFXf0nJR5dtRsdGHmDwJUYOuiO7uku_7WePoLfxkffbf7j3ywOZU8pdproSk/s320/Screenshot-Game.png)
Initial prototype. Walking around and random enemy movement.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp2TXqxMn7PFi19WRrTFl6I1lQh83KYFsJvd7Swds7OE-4ufLGy8OcrWNAc6-4SY7_LAYwIBb-tLRq6hCAonxE3t2DgZnnwjtLuBFmmdLXl8oV-VQ-dH3t09PCFhKASfhHGTuhiDLKn68/s320/Screenshot-Game-1.png)
Dijkstra map for enemy pathfinding implemented (debug output)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil5_L1goQxbJRy-uFR9E4WqHep6iu9s4gfaMbpusLcA1RhLj-2hjC51cfWNQr3pEDrax3fmDPlOhMFW3jADHdg5xIjcPu-PEEKmM-SCPyBdI8HJA9RhJRUMjqyG5ldSJD4WEO-T_UgUsE/s320/Screenshot-Game-2.png)
Some more tiles and basic auto-tiling algorithm implemented.
More GUI tweaks, nicer graphics. More monsters added as well.
Full-screen shader added for "authentic retro look"