Tuesday, February 2, 2016

SECTOR 2F - Evolution of a game



So I made a game called SECTOR 2F for a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through.


Initial prototype. Walking around and random enemy movement.


Dijkstra map for enemy pathfinding implemented (debug output)


Some more tiles and basic auto-tiling algorithm implemented.


More GUI tweaks, nicer graphics. More monsters added as well.


Full-screen shader added for "authentic retro look"

1 comment:

  1. SECTOR 2F's evolution is fascinating to witness! From its humble beginnings with basic movement to the implementation of advanced pathfinding and polished graphics, it's clear that a lot of dedication and skill went into its development. Can't wait to see where it goes from here!

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